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   <title type="text">뭉탱이의 까칠한 생활</title>
      <updated>2012-05-20T01:48:40+09:00</updated>
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   <entry>
      <title>미안하다 blog</title>
      <id>http://moongtaeng.net/xe/39573</id>
      <published>2012-05-10T15:50:52+09:00</published>
      <updated>2012-05-10T15:50:52+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39573"/>
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      <author>
         <name>뭉탱이</name>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;그간 너무 방치해놨었구나.&lt;/p&gt;
&lt;p&gt;얘야 미안하다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;이런글이라도 위안을 좀 삼으렴.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;-_-;;&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;조만간 SNS를 접고 다시 너에게 돌아가마.&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="BLOG"/>
            <category term="SNS"/>
            
   </entry>
   <entry>
      <title>티켓몬스터 탈퇴</title>
      <id>http://moongtaeng.net/xe/39563</id>
      <published>2012-04-10T17:58:14+09:00</published>
      <updated>2012-04-10T18:01:02+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39563"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39563#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;티켓몬스터 (&amp;nbsp;&lt;a href=&quot;http://www.ticketmonster.co.kr/&quot;&gt;http://www.ticketmonster.co.kr&lt;/a&gt;&amp;nbsp;) 가입시 클릭미스로 체크된 &quot;개인정보 제공 동의&quot; 를 철회하고자 문의한 결과.&lt;/p&gt;
&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;blockquote class=&quot;q4&quot;&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;안녕하세요,고객님. 티몬 XXX입니다&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;고객님께서 문의주시는 개인정보 제공동의 철회 관련하여&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;회원 가입 후 아이핀가입자로의 변경이 불가하시며,&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;회원가입 후 정보제공 부분의 변경이 불가하신 부분이십니다.&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;원하시는답변 드리지 못하는 부분 양해의 말씀을 부탁드리겠습니다ㅠ.ㅠ&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;... 생략&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;훗.. 그렇다.&lt;/p&gt;
&lt;p&gt;철회가 안된단다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;내 머리로는 이해는 안가지만.. -_-;;; 전화해서 까칠하게 따지고 싶긴하다만.&lt;/p&gt;
&lt;p&gt;참을란다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;탈퇴.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/563/039/c3c3f169e0d95a294154e34b62b153ba.png&quot; alt=&quot;capture_20120410_180007_1.png&quot; class=&quot;iePngFix&quot; width=&quot;356&quot; height=&quot;122&quot; style=&quot;&quot; /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="티켓몬스터"/>
            <category term="TicketMonster"/>
            <category term="탈퇴"/>
            
   </entry>
   <entry>
      <title>런던 필하모닉 오케스트라</title>
      <id>http://moongtaeng.net/xe/39542</id>
      <published>2012-04-02T17:07:30+09:00</published>
      <updated>2012-04-02T17:13:41+09:00</updated>
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      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;br /&gt;&lt;p&gt;웹서핑을 하던중 클리앙 알구게에서 본 글.&lt;/p&gt;
&lt;p&gt;런던 필하모닉 오케스트라 &quot;The Greatest Video Game Music&quot; MP3엘범 공짜&lt;/p&gt;
&lt;p&gt;http://clien.career.co.kr/cs2/bbs/board.php?bo_table=jirum&amp;amp;wr_id=298289
&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;http://www.x5musicgroup.com/about/licensing/the-greatest-video-game-music&lt;/p&gt;
&lt;p&gt;여기로가면, 런던 필하모닉 오케스트라가 연주한 게임음악들을 받을수 있다기에 달려갔다.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/542/039/d4fc5c4be0049885308669b9612421f4.jpg&quot; alt=&quot;the-greatest-video-game-music1.jpg&quot; width=&quot;250&quot; height=&quot;249&quot; style=&quot;&quot; /&gt;
&lt;br /&gt;01&amp;nbsp;&amp;nbsp;&amp;nbsp; Advent Rising: Muse&lt;br /&gt;02&amp;nbsp;&amp;nbsp;&amp;nbsp; Legend of Zelda: Suite&lt;br /&gt;03&amp;nbsp;&amp;nbsp;&amp;nbsp; Call of Duty Modern Warfare 2: Theme&lt;br /&gt;04&amp;nbsp;&amp;nbsp;&amp;nbsp; Angry Birds: Main Theme&lt;br /&gt;05&amp;nbsp;&amp;nbsp;&amp;nbsp; Final Fantasy VIII: Liberi Fatali&lt;br /&gt;06&amp;nbsp;&amp;nbsp;&amp;nbsp; Super Mario Bros: Theme&lt;br /&gt;07&amp;nbsp;&amp;nbsp;&amp;nbsp; Uncharted – Drake’s Fortune: Nate’s Theme&lt;br /&gt;08&amp;nbsp;&amp;nbsp;&amp;nbsp; Grand Theft Auto IV: Soviet Connection&lt;br /&gt;09&amp;nbsp;&amp;nbsp;&amp;nbsp; World of Warcraft: Seasons of War&lt;br /&gt;10&amp;nbsp;&amp;nbsp;&amp;nbsp; Metal Gear Solid: Sons of Liberty Theme&lt;br /&gt;11&amp;nbsp;&amp;nbsp;&amp;nbsp; Tetris Theme (Korobeiniki)&lt;br /&gt;12&amp;nbsp;&amp;nbsp;&amp;nbsp; Battlefield 2: Theme&lt;br /&gt;13&amp;nbsp;&amp;nbsp;&amp;nbsp; Elder Scrolls: Oblivion&lt;br /&gt;14&amp;nbsp;&amp;nbsp;&amp;nbsp; Call of Duty 4 – Modern Warfare: Main Menu Theme&lt;br /&gt;15&amp;nbsp;&amp;nbsp;&amp;nbsp; Mass Effect: Suicide Mission&lt;br /&gt;16&amp;nbsp;&amp;nbsp;&amp;nbsp; Splinter Cell: Conviction&lt;br /&gt;17&amp;nbsp;&amp;nbsp;&amp;nbsp; Final Fantasy: Main Theme&lt;br /&gt;18&amp;nbsp;&amp;nbsp;&amp;nbsp; Bioshock: The Ocean on his Shoulders&lt;br /&gt;19&amp;nbsp;&amp;nbsp;&amp;nbsp; Halo 3: One Final Effort&lt;br /&gt;20&amp;nbsp;&amp;nbsp;&amp;nbsp; Fallout 3: Theme&lt;br /&gt;21&amp;nbsp;&amp;nbsp;&amp;nbsp; Super Mario Galaxy: Gusty Garden Galaxy&lt;br /&gt;22&amp;nbsp;&amp;nbsp;&amp;nbsp; BT: : Enemy Zero: Last Movement&lt;br /&gt;23&amp;nbsp;&amp;nbsp;&amp;nbsp; BT: Dead Space: Welcome Aboard the U.S.G. Ishimura&lt;br /&gt;24&amp;nbsp;&amp;nbsp;&amp;nbsp; BT: Final Fantasy XIII: Hanging Edge&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;총 24곡.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;혹시나하여 상위 폴더로 가보니.. 이게 웬일인고.&lt;/p&gt;
&lt;p&gt;The 50 Greatest Pieces of Classical Music, The 50 Greatest Pieces Of Classical Piano 이 두 앨범을 더 받을 수 있었다.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/542/039/cee2b4c74be10b238181323d71676bbd.jpg&quot; alt=&quot;London-Philharmonic-Orchestra-David-Parry-The-50-Greatest-Pieces-of-Classical-Music-20092-250x250.jpg&quot; width=&quot;250&quot; height=&quot;250&quot; style=&quot;&quot; /&gt;
&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/542/039/dc31569117856fbb2d6cda518b97cf02.jpg&quot; alt=&quot;X533815.jpg&quot; width=&quot;250&quot; height=&quot;250&quot; style=&quot;&quot; /&gt;
&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;후훗..&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;다 받아놓고 iTunes에서 잘 보이도록 태그정리하고 뻘짓좀 하니&lt;/p&gt;
&lt;p&gt;사이트가 막혔다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;이런.. ㅋ 기분좋아라.&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="런던 필하모닉 오케스트라"/>
            <category term="클리앙"/>
            
   </entry>
   <entry>
      <title>cocos2d-x 0.12.0 ChangeLog</title>
      <id>http://moongtaeng.net/xe/39538</id>
      <published>2012-04-02T16:12:44+09:00</published>
      <updated>2012-04-02T16:12:44+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39538"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39538#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;div&gt;cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#925: rename HelloWorld/Resource to HelloWorld/Resources&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both &quot;index 0&quot; and &quot;not existing&quot;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#951: remove definition of NSMutableSet&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#961: fix mad behaviour in second stage of CCEaseBackInOut&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#965: remove some dynamic_cast calling since selector_protocol.h was removed&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#967: fix a bug that PVR Textures cannot be reloaded after GL context lost&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#986: add init() funciton in CCMenu class&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#972: add Support for CCNotificationCenter&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #933: refactor CCUserDefault&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #958: move the implement of SelectorProtocol to CCObject&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Document #975: add comment for CCTMXTiledMap::getMapSize and more methods&lt;/div&gt;&lt;div&gt;&amp;nbsp;[iOS]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#946: fix a bug that can not load HD image for both Retina and Normal correctly&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #985: remove template for xcode3&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#947: &amp;nbsp;fix a bug that long chinese string causes closed loop on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#950: &amp;nbsp;fix a crash when touching the screen because of RTTI&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#954: &amp;nbsp;fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#957: &amp;nbsp;fix a bug that when running textInputTest, application enters background after input character and click back key on android devices&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#959: &amp;nbsp;fix a bug that get wrong multitouch id&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#964: &amp;nbsp;fix a bug that can not show whole charactor&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#971: &amp;nbsp;fix dynamic_cast error on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#982: &amp;nbsp;make android template supports box2d, chipmunk and lua&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #970: &amp;nbsp;use modules in the Android NDK build&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#1008: fix a bug that missing &quot;return&quot; in SimpleAudioEngine::getEffectsVolume() method on android platform&lt;/div&gt;&lt;div&gt;&amp;nbsp;[bada]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#984: use static library for cocos2dx project on bada and qnx platform&lt;/div&gt;&lt;div&gt;&amp;nbsp;[blackberry]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#960: detect when the application goes and return from background in QNX (Black Berry Playbook)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#962: fix some bugs on qnx port&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#968: fix a bug about &quot;Out of bound&quot; in CCFileUtils::getWriteablePath() for BlackBerry&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#994: add support for bbndk2.0&lt;/div&gt;&lt;div&gt;&amp;nbsp;[marmalade]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#995: modify project configure for marmalade port after adding extension support and refactor resource folder&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#969: implement Accelerometer Simulation for Win32.&lt;/div&gt;&lt;div&gt;&amp;nbsp;[lua]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#953: add tolua++ for Mac&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #973: refactor lua support&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012&lt;/div&gt;&lt;div&gt;&amp;nbsp;[blackberry]&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#907: support blackberry playbook&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#920: export export functions in CCAffineTransform with CC_DLL&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#926: fix a crash caused by RTTI when running TouchesTest&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#936: fix a bug that touch menu item may crash when selector is null&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#892: use RTTI to simplify the codes&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#903: add touch index for CCTouch&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #934: add &apos;isEqual&apos; function for CCString, make CCObject::isEqual to a virtual function&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #940: use new icons and new background pictures with new logo of cocos2d-x&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#906: remove unneeded codes in CCImage_android.cpp&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#910: fix a bug that create-android-project.bat may erase exist folder with appointed name&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#884: fix a crash error caused by CocosDenshion on android simulator&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#935: fix a bug that terminateProcessJNI() invoke wrong jni function&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#937: fix a compiling error on android x86&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#941: fix a bug that volume of background music may not in [0, 1.0]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#919: improve build_native.sh and create-android-project.sh&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #924: make loading music resources thread safe&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Document #837: Write a document describes how to use jni&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Document #914: update document to fit android r5~r7&lt;/div&gt;&lt;div&gt;&amp;nbsp;[iOS]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#917: implement CCFileUtils::getFileDataFromZip()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Feature &amp;nbsp;#893: remove cached data when receiving memory warning on iOS&lt;/div&gt;&lt;div&gt;&amp;nbsp;[bada]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#918: fix a compiling error after renaming airplay to marmalade&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#927: fix a crash caused by invoking unloadEffect after invoking stopEffect&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#938: fix a bug that glGenFramebuffersOES isn&apos;t supported on wave m device&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#943: fix a bug that box2d can&apos;t be compiled successfully on bada sdk 1.2.1&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #904: Recreate bada 2.0 projects&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#915: fix a bug that msvc template uses old version of .cpp files&lt;/div&gt;&lt;div&gt;&amp;nbsp;[linux]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#888: fix compiling error with eclipse&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#930: fix a crash caused by load jpg format files&lt;/div&gt;&lt;div&gt;&amp;nbsp;[marmalade]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Refactor #908: merge marmalade to latest cocos2d-x source&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[bada]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#223 &amp;nbsp;integrate cocos2d-bada branch to master&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#852 &amp;nbsp;fix a bug that CCSpriteBatchNode cannot be drawn correctly&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#854 &amp;nbsp;integrate pthread and write a test case on all platforms&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#465 &amp;nbsp;implement CCTextureCache::addImageAsync()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#850 &amp;nbsp;upgrade box2d from 2.1.2 to last 2.2.1&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#781 &amp;nbsp;add functions for effects&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#760 &amp;nbsp;add methods to get/set CCDirector::m_pNotificationNode&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#883 &amp;nbsp;fix the crash of SpriteTest&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #879 &amp;nbsp;use CCAssert() instead of assert()&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Document #882 &amp;nbsp;Write a document describes some cautions about using pthread&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#838 &amp;nbsp;support android x86 platform&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#758 &amp;nbsp;fix a bug that custom TTF fonts causing low memory&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#848 &amp;nbsp;fix a bug that accelerometer values are wrong if the content is scaled&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#885 &amp;nbsp;fix a bug that SimpleAudioEngine::setEffectVolume() don&apos;t take effect immediately&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Document #864 &amp;nbsp;write a describe how to build on sdk 4.0 &amp;amp; ndk-r7&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Document #878 &amp;nbsp;write a document describe how to build project for x86 android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Document #881 &amp;nbsp;write a document describes building android ndk project with ndk-r7&lt;/div&gt;&lt;div&gt;&amp;nbsp;[linux]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#780 &amp;nbsp;fix build error on ubuntu 11.0&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#776 &amp;nbsp;fix a bug in the audio player&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[linux]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#728 &amp;nbsp;Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#672 &amp;nbsp;Implements copyWithZone() for CCShow &amp;amp; CCHide&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#676 &amp;nbsp;add more languages into CCApplication::getCurrentLanguage()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#678 &amp;nbsp;add private constructor for CCArray&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#684 &amp;nbsp;add test case for CCApplication::getCurrentLanguage()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#685 &amp;nbsp;add test case in LabelTest to display Chinese charactors&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#675 &amp;nbsp;Fix memory leak in CCLayer when using accelerometer&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#686 &amp;nbsp;CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#689 &amp;nbsp;CCRect should assert the width and height is positive&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#698 &amp;nbsp;CCSprite::init() is excited twice in all CCSprite&apos;s static methods&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#700 &amp;nbsp;CC_SWAP32 marco has a typo with leads to error swap result&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#701 &amp;nbsp;CCZHeader.version should be unsigned short&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#715 &amp;nbsp;CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#718 &amp;nbsp;fix a typo in method CCMenu::alignItemsInRows&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#749 &amp;nbsp;CCSpriteTest crashes at the test case SpriteNilTexture&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#750 &amp;nbsp;CCTextureCache::textureForKey() can&apos;t find textures added by function addUIImage()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #677 &amp;nbsp;Pass arguments by reference instead of pointer if possible&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #703 &amp;nbsp;Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Document #692 &amp;nbsp;Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #670 &amp;nbsp;Pause &amp;amp; resume effect playing when activity is paused &amp;amp; resumed&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #687 &amp;nbsp;Implement preloadBackgroundMusic to android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #688 &amp;nbsp;Support reading resources not only from apk&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #726 &amp;nbsp;use external storage on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #746 &amp;nbsp;add a helper method to draw filled polygons&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #683 &amp;nbsp;getPackagenameJNI() and getCurrentLanguageJNI() mustn&apos;t return invalid pointer&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #696 &amp;nbsp;Some android devices may crash at CCRenderTexture::end(bool)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #719 &amp;nbsp;CocosDenshionTest crashes when start the test case on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #714 &amp;nbsp;CCLabelTTF has different visual result between Android &amp;amp; Windows&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #727 &amp;nbsp;Memory leak of NewStringUTF&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #736 &amp;nbsp;Remove android:installLocation in AndroidManifest.xml&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #743 &amp;nbsp;nativeInit is called with wrong screen size when running on device with software android buttons&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #744 &amp;nbsp;CCUserDefault crashes in v0.9.1&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #755 &amp;nbsp;Multi-touch causes crash on sum sung devices&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #660 &amp;nbsp;CCLabelBMFont image error in retina display&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #693 &amp;nbsp;CCLabelTTF can not break line by &apos;\n&apos; on iOS&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #716 &amp;nbsp;subbing &amp;amp; adding volume of sound effects don&apos;t change volume little by little on iOS&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #738 &amp;nbsp;Passing CCSize(width,0) to CCLabelTTF causes the label invisible&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #753 &amp;nbsp;visual orientation is wrong on ios5 simulator&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #754 &amp;nbsp;Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 &amp;amp; 5.0&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #731 &amp;nbsp;add ability of simulating android back/menu key on win32 &amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #735 &amp;nbsp;add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #745 &amp;nbsp;export CCTime to all&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #747 &amp;nbsp;Win32 templates should put all resources into &quot;Resources&quot; folder&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #748 &amp;nbsp;build error in win32 release version&lt;/div&gt;&lt;div&gt;&amp;nbsp;[wophone]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; #702 &amp;nbsp;tests crash at the start on wophone devices&lt;/div&gt;&lt;div&gt;&amp;nbsp;[lua]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #704 &amp;nbsp;Print error descriptions ad pop error code in CCLuaScriptModule::executeString &amp;amp; CCLuaScriptModule::executeScriptFile&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #707 &amp;nbsp;Support &apos;require&apos; for lua on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #732 &amp;nbsp;Add particle systems to lua bindings&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #733 &amp;nbsp;Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature #734 &amp;nbsp;Use ant to generate LuaCocos2d.cpp&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#347 &amp;nbsp;Support custom TTF fonts&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#536 &amp;nbsp;Support PVR Texture&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#645 &amp;nbsp;update to cocos2d-iphone v1.0.1&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#633 &amp;nbsp;allow SimpleAudioEngine::playEffect repeatly&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#630 &amp;nbsp;implement CCRenderTexture::saveBuffer method&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#613 &amp;nbsp;Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#620 &amp;nbsp;add Texture2d test case&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#638 &amp;nbsp;Add support for per ccz format&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#641 &amp;nbsp;users can CCRenderTexture::saveBuffer to any path&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#643 &amp;nbsp;swap Accelerometer input x/y according to the orientation&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#665 &amp;nbsp;add test case for CCRenderTexture::saveBuffer&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#513 &amp;nbsp;CCProgressTimer doesn&apos;t work with CCspriteFrameCache&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#609 &amp;nbsp;Retain &amp;amp; Release CCObject in CCSet&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#628 &amp;nbsp;CCMutableArray::arrayWithObjects should autorelease array object&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#629 &amp;nbsp;pass eImgFmt to initWithImageData in initWithImageFile&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#636 &amp;nbsp;CCTextureCache::textureForKey() can&apos;t find the right texture&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#639 &amp;nbsp;m_PositionInPixels isn&apos;t correctly initialized&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#640 &amp;nbsp;the image read from render texture is upseted&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#644 &amp;nbsp;CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#680 &amp;nbsp;CCtouchDispatcher::rearrangeHandlers() crash&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #623 &amp;nbsp;refactor Cocos2dJni.cpp&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #652 &amp;nbsp;refactor char* JniHelper::jstringtochar()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Document #622 &amp;nbsp;comment CCUserDefault in doxygen format&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Document #651 &amp;nbsp;add CCFileUtils to oxygen api document&lt;/div&gt;&lt;div&gt;&amp;nbsp;[lua]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#679 &amp;nbsp;bind lua to CocosDenshion&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#647 &amp;nbsp;add a method to set search path of lua script&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#611 &amp;nbsp;Add some methods in CCMenuItemLabel &amp;amp; CCMenuItemToggle for lua&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#612 &amp;nbsp;Export CCNode::getContentSizeInPixels &amp;amp; setContentSizeInPixels to lua&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#653 &amp;nbsp;add CCScheduler::unscheduleScriptFunc&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#615 &amp;nbsp;CCLOG may crash in LuaEngineImpl&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#610 &amp;nbsp;Remove the support of ndk-r4 crystax.net version&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#608 &amp;nbsp;CCRenderTexture cannot show textures after sleep and wake-up&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#618 &amp;nbsp;HelloWorld &amp;amp; Tests crash when X is clicked&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#619 &amp;nbsp;CCFadeTo may crash on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#624 &amp;nbsp;CCLabelTTF::setString(&quot;\n\n\n&quot;) crashes on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#625 &amp;nbsp;test_image_rgba4444.pvr.gz can not packed into app&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#631 &amp;nbsp;TextInputTest crash when input nothing&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#637 &amp;nbsp;Create resources folder instead of resource in create-android-project.sh&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#648 &amp;nbsp;CCRenderTexture::saveBuffer may crash on some devices like Moto Defy&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#655 &amp;nbsp;CCLabelTTF doesn&apos;t draw all characters, it may lost the last char&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #656 &amp;nbsp;refactor CCFileUtils, make it support reading data from directory other than assets&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#642 &amp;nbsp;CCImage_ios.mm should be modified for saving image&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#658 &amp;nbsp;xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#661 &amp;nbsp;fix TMXTiledMap for iPhone Retina mode&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#667 &amp;nbsp;AppDelegate::applicationDidEnterBackground isn&apos;t invoked on iOS&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#668 &amp;nbsp;CCLabelBMFont display 4 characters in a square per character block in retina mode&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#620 &amp;nbsp;change lua library to static lib&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#632 &amp;nbsp;Update visual studio template for lua support&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div&gt;cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#584 &amp;nbsp;sync with cocos2d-iphone v1.0.0&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#601 &amp;nbsp;use Chipmunk v5.3.5&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#581 &amp;nbsp;change return types of xxxAction::reverse() to its own type&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#522 &amp;nbsp;CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no &apos;/&apos;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#522 &amp;nbsp;CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#573 &amp;nbsp;CCLayerColor does not init its m_tColor, which will result to a random color&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#576 &amp;nbsp;some CCMutableDictionary methods must return _KeyT instead of std::string&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#577 &amp;nbsp;CCReverseTime may crash&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#578 &amp;nbsp;Debian &amp;amp; LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#580 &amp;nbsp;ShuffleTilesTest of EffectText may crash&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#546 &amp;nbsp;CCLabelTTF::labelWithString() works incorrectly when height = 0&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#604 &amp;nbsp;test.xcodeproject miss Summary &amp;amp; Info in xcode4 since v0.8.5&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#547 &amp;nbsp;deal with line wrap of CCLabelTTF::initWithString(...)&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#659 &amp;nbsp;ChipmunkTest Sensors crashes in a few seconds&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#583 &amp;nbsp;SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#605 &amp;nbsp;export C methods in CCNS.h to dll interfaces&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#548 &amp;nbsp;export CCConfiguration to dll interfaces&lt;/div&gt;&lt;div&gt;&amp;nbsp;[marmalade/airplay]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#600 &amp;nbsp;incorrect memory allocation in marmalade port&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #582 &amp;nbsp;use libpng instead of CIwImage in CCImage_airplay.cpp&lt;/div&gt;&lt;div&gt;&amp;nbsp;[wophone]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#545 &amp;nbsp;fix the wrong effect of ChipmunkTest&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#606 &amp;nbsp;PageTransitionForward in TransitionsTest has wrong visual effect&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#577 &amp;nbsp;Lua Support! We export all the cocos2d-x classes &amp;amp; methods to lua!&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 &amp;amp; 2010&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#398 &amp;nbsp;Xcode4 templates! Run install-template-xcode.sh to do the magic&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#323 &amp;nbsp;Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#529 &amp;nbsp;add static node() method to CCLayerColor &amp;amp; CCLayerGradient&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#534 &amp;nbsp;don&apos;t raise compile error if ios project includes CCImage.cpp &amp;amp; CCFileUtils.cpp&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#429 &amp;nbsp;Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#491 &amp;nbsp;Unsafe cycle in CCScheduler::unscheduleAllSelectors&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#502 &amp;nbsp;Refactor the singleton mode of CCConfiguration&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#512,#525 &amp;nbsp;fix warnings in /Wall flag&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#516 &amp;nbsp;Undefined behavious in ccCArray.h (signed / unsigned conversion)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#518 &amp;nbsp;CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#521 &amp;nbsp;the effect of PageTurn3D is curious&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#523 &amp;nbsp;CCParticleSystemQuad::particleWithFile() can&apos;t work correctly&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#524 &amp;nbsp;CCFileUtils::dictionaryWithContentsOfFile() can&apos;t parse special plist format&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#526 &amp;nbsp;glScissior can&apos;t work correctly when use autoscale function&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#543 &amp;nbsp;EffectTest renders x4 scale when use auto-scale on android/win32/wophone&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#544 &amp;nbsp;some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#490 &amp;nbsp;TextInputTest show words on soft keyboard detach instead of each key pressed&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#507 &amp;nbsp;RenderTextureTest failed on some android devices&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#532 &amp;nbsp;GLSurface has no response when tap screen frequently for a long time&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#542 &amp;nbsp;SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #535 &amp;nbsp;remove skia dependence when drawing strings, which cause bug #507&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#540 &amp;nbsp;Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#537 &amp;nbsp;Update PVRFrame lib to version 2.8 for ATI graphic card new driver&lt;/div&gt;&lt;div&gt;&amp;nbsp;[wophone]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#539 &amp;nbsp;games on wophone wva devices probably failed on reading resource from zip package&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.5-x-0.8.4 @ May.26,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#496 &amp;nbsp;SUPPORT ANDROID 3.0! We test it on both Motorola XOOM &amp;amp; Samsung Galaxy Tab 10.1 (Highlight!!!!!)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#494 &amp;nbsp;typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#495 &amp;nbsp;Memory leak of CCFileUtils::getWriteablePath()&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#497 &amp;nbsp;soft keyboard stays shown on some devices while the project includes CCTextFieldTTF&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#501 &amp;nbsp;projects creaed by android template have the same package name&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#510 &amp;nbsp;Tests progress is killed at the power down phase&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#503 &amp;nbsp;upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#509 &amp;nbsp;For integrting IME, we had to rotate UI to landscape by default&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#499 &amp;nbsp;CCRGBAProtocol isn&apos;t inherited and implemented in CCMenuItemSprite&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#493 &amp;nbsp;the return value of CCFileUtils::getWriteablePath() is not end with &apos;/&apos;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#508 &amp;nbsp;Problem in running Tests in Retina resolution since 0.8.2&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#492 &amp;nbsp;CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by &apos;\&apos;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#489 &amp;nbsp;Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.5-x-0.8.3 @ May.12,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#317 &amp;nbsp;wrap input box for game dev, CCTextFieldTTF. (Highlight!)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#455 &amp;nbsp;implement CCUserDefault for data persistence (Highlight!)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#456 &amp;nbsp;integrate libcurl for network access (Highlight!)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#468 &amp;nbsp;implement CCProfiler &amp;amp; CCProfilingTimer&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#450 &amp;nbsp;can set default pixel format other than RGBA888&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#449 &amp;nbsp;Remove the sources for mac platform. We plan to focus on mobile platforms &amp;amp; reduce the complexity&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #451 &amp;nbsp;Remove the event dispatcher and refactor CCLayer &amp;amp; CCMenu &amp;amp; CCParticleSystemPoint.&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #452 &amp;nbsp;Refactor CCDirector CCGrid CCNode, reduce the complexity&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #472 &amp;nbsp;Refactor duplicated modules under cocos2dx/platform, reduce the complexity&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#341 &amp;nbsp;CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#371 &amp;nbsp;A layer can&apos;t registered as a StandardTouchDelegate when touch event is handling&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#428 &amp;nbsp;Function addChild low efficiency&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#448 &amp;nbsp;CCCallFuncO crashes&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#467 &amp;nbsp;CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#471 &amp;nbsp;invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#484 &amp;nbsp;CCTextureAtlas::initWithTexture() may cause memory leak&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#486 &amp;nbsp;transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator &amp;amp; device&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#447 &amp;nbsp;really exit application when &quot;x&quot; button is clicked&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#460 &amp;nbsp;cocos2dx + box2d template cannot find libxml2.dylib&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#393 &amp;nbsp;use full version of libxml2, with xmlXPath.. serial methods&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#477 &amp;nbsp;Set compilation default ndk version to r5&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#374 &amp;nbsp;replace the method for EGL rendering context lost&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#453 &amp;nbsp;Android Cocosdenshion can&apos;t replace background music&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#462 &amp;nbsp;no applicationDidEnterBackground / applicationWillEnterBackground on Android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#470 &amp;nbsp;use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#475 &amp;nbsp;CCImage::initWithString return true even if the bitmap hasn&apos;t been initialized&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#454 &amp;nbsp;Modify the including path of Box2D genereated by win32 template&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#459 &amp;nbsp;the project create by template for vs use the RuntimeLibrary MTd, different with other project&lt;/div&gt;&lt;div&gt;&amp;nbsp;[wophone]&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#482 &amp;nbsp;Modify the resource data path for the new WoPhone SDK&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#487 &amp;nbsp;Implement the function CCFiltUtils::getWriteablePath() on wophone&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Refactor #466 &amp;nbsp;Refactor CCFileUtils for the new packing approach on wophone&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#481 &amp;nbsp;After power down &amp;amp; up, backlight will turn off automaticlly if there&apos;s no operation&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp;#485 &amp;nbsp;reduce the CPU occupation, modify the approach of FPS control on wophone&lt;/div&gt;&lt;div&gt;&amp;nbsp;[airplay]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; Feature &amp;nbsp;#480 &amp;nbsp;add template for airplay&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 390 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Implement performance test&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 411 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;support .plist format outputed by the last version of Zwoptex&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 415 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Make all xxxFromFile methods can accept relative path&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 439 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;all file reading must pass though CCFileUtils::getFileData&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 441 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Initialize pointers in construction &amp;amp; detect them in destruction&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 427 &amp;nbsp; &amp;nbsp;Refactor &amp;nbsp; refactor CCTMXXMLParser with multi-platform CCSAXParser design&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 434 &amp;nbsp; &amp;nbsp;Refactor &amp;nbsp; refactor class CCFileUtils&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 396 &amp;nbsp; &amp;nbsp;Refactor &amp;nbsp; remove ccxScopedPtr &amp;amp; ccxScopedArray, use STL instead&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 350 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TransitionFade flickers&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 391 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCSpriteFrameCache doesn&apos;t support .plist files which format isn&apos;t equal to 0&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 420 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCSprite::spriteWithFile() returns a valid object when the image file isn&apos;t present&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 440 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Can&apos;t show MessageBox when imageFromFile can&apos;t find the image&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 349 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;deal with plist files in binary format&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 435 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CocosDenshion crashes at foreground/background switching&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 438 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MotionStreak Test crashes on device&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 421 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Add a template &amp;amp; new project script for android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 443 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;implement CCKeypadDelegate on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 367 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Android.mk of HelloWorld and Tests depends on alphabet order&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 422 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;the 2nd point in multi-touch isn&apos;t located to the correct coordinate&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 430 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;replace glColor4ub with glColor4f to avoid &quot;called unimplement OpenGL ES API&quot; on some android devices&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 431 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ParticleFlower on G3 can&apos;t show the particles correctly&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 417 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;No touchEnd when the mouse move out from the window&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 424 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;open vs2010.sln says cannot open CCamera.cpp&lt;/div&gt;&lt;div&gt;&amp;nbsp;[airplay]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 379 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;integrate airplay sdk port&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 442 &amp;nbsp; &amp;nbsp;feature &amp;nbsp; &amp;nbsp;implement CocosDenshion on airplay port&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 400 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;typo, rename CCamera.cpp to CCCamera&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 403 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 405&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt; &amp;nbsp; Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCConfiguration::checkForGLExtension(const string&amp;amp;) sometimes may crashes&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 407 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;replace &quot;CCGL.h&quot; with &quot;CCGL.h&quot; in CCCamera.cpp, for case-sensitive systems&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 408 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;memory leak in CCImage::_initWithPngData&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 409 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 418 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;add copyright of cocos2d-iphone original authors to each file&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 423 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fix compilation warnings when COCOS2D_DEBUG == 2&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 404 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;HiResTest isnot prerfect on HVGA/Retina yet&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 410 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;xcode3 template, cannot find libxml from header searh paths in release build&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 419 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;test case TMXIsoVertexZ in TileMapTst has wrong effect on ios&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 399 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;HelloWorld crashes when the screen is touched&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 405 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CocosDenshion test, BGM isn&apos;t paused after HOME key tapped&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 395 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;make AppDelegate.cpp created by VS wizard portable without any modification&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 401 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;VisualStudio template for 2010 OutputDir errors&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 316 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 336 &amp;nbsp; &amp;nbsp;Refactor &amp;nbsp; refactor platform porting layer&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 253 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;xml parser sometimes crashes&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 375 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 332 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;upgrade tests from 0.99.4 to 0.99.5&lt;/div&gt;&lt;div&gt;&amp;nbsp;[ios]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 363 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCLabelTTF can&apos;t treat line breaks and wrapping correctly.&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 351 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;CCLabelTTF cannot automatic line break on iphone&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 352 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ccRemoveHDSuffixFromFile &amp;amp; CCFileUtils::getDoubleResolutionImage isnot work&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 392 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;border of sprite debug draw isn&apos;t scaled if enableRetinaDisplay(true)&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 385 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;implement ccos2d::CCLog&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 388 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;update the template for iOS&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 247 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;support multitouch&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 242 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;support accelerometer on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 353 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;support jpg on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 344 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 356 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCLabelTTF::initWithString crashed&lt;/div&gt;&lt;div&gt;&amp;nbsp;[wophone]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 386 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;resolve the compile conflict on wophone sdk&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 383 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;The approach which handle left soft-key clicked is not work&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 377 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Replace the word &quot;uphone&quot; with &quot;wophone&quot;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 357 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCLabelTTF doesn&apos;t support words contain line breaks.&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 348 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCLabelTTF blur if color = white and fontSize &amp;lt; 24&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 373 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;Disable PVRFrame window when cocos2d running&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 355 &amp;nbsp; &amp;nbsp;Bug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;CCLabelTTF doesn&apos;t support line breaks and wrapping words&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; 300 &amp;nbsp; &amp;nbsp;Feature &amp;nbsp; &amp;nbsp;wizard for Visual C++ 2008 Express &amp;amp; VS2010 Express/Professional&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - upgrade engine logic internal &amp;amp; interfaces to 0.99.5&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - the list of menu items in tests is showing how to scroll now&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - lots of bugs fixed&lt;/div&gt;&lt;div&gt;&amp;nbsp;[iphone]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - add new project templates for Xcode&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - add the c++ wrapper for CocosDenshion::SimpleAudioEngine&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - add CocosDenshion::SimpleAudioEngine implement on android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - the engine can adjust the apk filename automatically&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - the engine will not crash at surface recreate, especially at background-to-foreground switching&lt;/div&gt;&lt;div&gt;&amp;nbsp;[wophone]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - switch the game to background, then press power key will not cause the background music play again&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - remove the methods of using resouce map in cocos2d-wophone &amp;amp; SimpleAudioEngine.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; Only zip resource is recommended and suppported.&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - can auto find the installed path of your game, and load zip resource file from the current folder.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; No absolute path in code any more. Do this to support installing games to micro-SD card&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010&lt;/div&gt;&lt;div&gt;&amp;nbsp;[all platforms]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - add CCKeypadDelegate class, which enable CCLayer to respond &quot;back&quot; key in wophone &amp;amp; android&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - Add namespace for CocosDenshion&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - fix memory leaks on each platform&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - more details: http://www.cocos2d-x.org/versions/show/5&lt;/div&gt;&lt;div&gt;&amp;nbsp;[android]&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - HelloWorld integrate all platforms in one directory now&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - WANRNING: this version isn&apos;t ready for android games porting yet. The CocosDenshion isn&apos;t ported to android,&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; and this version will crashes when screen orientation changes or the game gack to foreground&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; look more on this bug http://www.cocos2d-x.org/boards/10/topics/202&lt;/div&gt;&lt;div&gt;&amp;nbsp;[iphone] &amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - Add support of loading textureImageData from the ParticleDesign plist file&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - Fix more then 3000 complie warnings&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - You can try to use this version to develop your iOS game now. It&apos;s much more stable than the previous version&lt;/div&gt;&lt;div&gt;&amp;nbsp;[wophone] &amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - Games can easily read resources from zip file now. This will drastically reduce the memory usage&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - Multi-touch support&lt;/div&gt;&lt;div&gt;&amp;nbsp;[win32]&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; - SimpleAudioEngine can play background musci with repeating now&lt;/div&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010&lt;/div&gt;&lt;div&gt;* cocos2d-iphone-cpp port ready! include accelerometer &amp;amp; multi-touch&lt;/div&gt;&lt;div&gt;* refactor the directory structure of HelloWorld &amp;amp; tests&lt;/div&gt;&lt;div&gt;* cocos2d-wophone supports accelerometer&lt;/div&gt;&lt;div&gt;* add cocos2d-x wizard for cocos2d-win32 &amp;amp; cocos2d-wophone for VisualStudio2008&lt;/div&gt;&lt;div&gt;* jump out a message box when load texture failed (win32 &amp;amp; wophone)&lt;/div&gt;&lt;div&gt;* more details: &lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;http://www.cocos2d-x.org/versions/show/4&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cocos2d-0.99.4-wophone-win32-stable-rc1&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;http://www.cocos2d-x.org/versions/show/1&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;http://www.cocos2d-x.org/versions/show/2&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;http://www.cocos2d-x.org/versions/show/3&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;</content>
                  <category term="cocos2d"/>
            <category term="cocos2d-x"/>
            
   </entry>
   <entry>
      <title>버스 따라잡기</title>
      <id>http://moongtaeng.net/xe/39529</id>
      <published>2012-03-30T16:21:08+09:00</published>
      <updated>2012-03-30T16:39:27+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39529"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39529#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;아침부터 버스 추격전 ( ? )이 있었다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;버스 - 붉은라인&lt;/p&gt;
&lt;p&gt;나 - 파란라인&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;저 앞에 먼저 떠난 버스.&lt;/p&gt;
&lt;p&gt;신호 대기하는 시간동안 &lt;br /&gt;&lt;/p&gt;
&lt;p&gt;우회전, U턴을하여 뒤 꽁무니까지 쫓아갔다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;간발로 사거리 신호가 끊기것같아 아파트 단지내로 진입.&lt;/p&gt;
&lt;p&gt;요래저래 비집고 들어가, 겨우 비스무리하게 도착.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;후훗.. -_-;;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/529/039/c804d1baef8f329ba62c36e856507a9e.png&quot; alt=&quot;bus_chasing.png&quot; class=&quot;iePngFix&quot; width=&quot;984&quot; height=&quot;1041&quot; style=&quot;&quot; /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>아이폰 박대리 퇴근시간.</title>
      <id>http://moongtaeng.net/xe/39507</id>
      <published>2012-03-26T15:25:16+09:00</published>
      <updated>2012-03-26T15:25:16+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39507"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39507#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;iOS 5.1로 업데이트가 되면서 배터리 효율이 좋아진듯하나,&amp;nbsp;&lt;/p&gt;
&lt;p&gt;여전히 내 사용패턴에는 못미치는듯하다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;원인은 메일연동 계정이 여러개라는것.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;첫번째 문제점.&lt;/p&gt;
&lt;p&gt;연동방법에 따라 사용할 수 있는 서비스가 다르다는건데..&lt;/p&gt;
&lt;p&gt;일반적은 Google 계정 연결방법과, Exchange 연결 방법으로 크게 나뉘어진다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;일반적인 구글계정 - 메일, 캘린더, 메모&lt;/p&gt;
&lt;p&gt;Exchange 연결 방법 - 메일, 캘린더, 연락처, 미리알림&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&apos;메모&apos; 서비스가 Exchange 에도 포함되어있었으면 이런 뻘짓은 안했을터인데 이것땜쉬롱 메일을 두개나 등록했다는것!&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;두번째 문제점.&lt;/p&gt;
&lt;p&gt;연락처 관리용 메일을 따로 두었다.&lt;/p&gt;
&lt;p&gt;기존에 메인으로 사용하던 이메일은 이제 지저분해져서 주소록 관리가 조금 거시기 해졌다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;새로 메일 계정을 만든것이다.&lt;/p&gt;
&lt;p&gt;오로지 정보 보관용으로 - 캘린더, 연락처, 미리알림 그리고 메모.&lt;/p&gt;
&lt;p&gt;따라서 정보관리용 메일이 두개가 생긴것.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;세번째 문제점.&lt;/p&gt;
&lt;p&gt;아이패드가 생기면서 가족 행사용 메일을 생성.&lt;/p&gt;
&lt;p&gt;아이패드는 집에 짱박아 놓기에, 굳이 내 개인 메일 계정을 등록할 필요가 없다고 판단.&lt;/p&gt;
&lt;p&gt;마찬가지로 아내의 메일 계정 역시.&lt;/p&gt;
&lt;p&gt;고로 새로운 메일을 넣었는데...&lt;/p&gt;
&lt;p&gt;이 메일 게정을 내 아이폰에 또 등록한것.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;아... 골치다.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;이 수많은 메일을 어떻게 통합해야하느냐...&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;이러니 박대리는 일찍 집에 가려고만 하지.&lt;/p&gt;
&lt;p&gt;으허허허.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;무엇인가 고민을 해야할듯.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="아이폰"/>
            <category term="배터리"/>
            <category term="메일"/>
            
   </entry>
   <entry>
      <title>Folding@home Distributed Computing</title>
      <id>http://moongtaeng.net/xe/39429</id>
      <published>2012-03-06T10:47:53+09:00</published>
      <updated>2012-03-06T10:47:53+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39429"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39429#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/429/039/88f9def3b76442951519bbec7861933d.jpg&quot; alt=&quot;cert.xxx.jpg&quot; width=&quot;640&quot; height=&quot;480&quot; style=&quot;&quot; /&gt;&amp;nbsp;
&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;이제 겨우 두개째인데, 뭘 이런걸 다...&lt;br /&gt;&lt;/p&gt;&lt;p&gt;.&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="Folding@home"/>
            
   </entry>
   <entry>
      <title>FreeMind 설치 실패</title>
      <id>http://moongtaeng.net/xe/39421</id>
      <published>2012-02-21T17:52:20+09:00</published>
      <updated>2012-02-21T17:52:20+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39421"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39421#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;MoniWiki에 FreeMind를 설치하려 했으나, 결국 실패.&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;한 짓 들.&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;1. wikiRoot/applets/FreeMind 에 freemindbrowser.jar 업데이트&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&amp;nbsp; download -&amp;nbsp;&lt;a href=&quot;http://sourceforge.net/projects/freemind/files/&quot;&gt;http://sourceforge.net/projects/freemind/files/&lt;/a&gt;&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;2. test page에서 macro test&lt;/p&gt;&lt;blockquote style=&quot;margin: 0 0 0 40px; border: none; padding: 0px;&quot;&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;{{{#!freemind&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp;* wiki:Wiki:FrontPage Wiki&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp; *@ wiki:FreeMind FreeMind 프로세서&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp; &amp;nbsp;* 장점&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp; &amp;nbsp; * 위키 친화적인 MindMap&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp; &amp;nbsp; * 유니코드 지원&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp; &amp;nbsp; * wiki:InterWiki InterWiki 지원&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp; &amp;nbsp; * URL 지원 (http:,mailto:)&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&amp;nbsp; &amp;nbsp; * wiki:HelpOnEditing HelpOnEditing&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;}}}&lt;/font&gt;&lt;/p&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;실패.&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;----------------------------------------------------&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file freemind/main/FreeMindApplet&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at java.lang.ClassLoader.defineClass1(Native Method)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at java.lang.ClassLoader.defineClassCond(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at java.lang.ClassLoader.defineClass(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at java.security.SecureClassLoader.defineClass(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at java.lang.ClassLoader.loadClass(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;at java.lang.Thread.run(Unknown Source)&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;courierNew&quot;&gt;예외: java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file freemind/main/FreeMindApplet&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;요따위를 내 뱉음.&lt;/div&gt;&lt;div style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;일단 후퇴. -_-&lt;/div&gt;&lt;/p&gt;&lt;p style=&quot;font-family: courierNew; font-size: 12px; &quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="moniwiki"/>
            <category term="freemind"/>
            
   </entry>
   <entry>
      <title>adobe ai / XnView + Ghostscript</title>
      <id>http://moongtaeng.net/xe/39414</id>
      <published>2012-02-16T10:04:16+09:00</published>
      <updated>2012-02-16T10:04:16+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39414"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39414#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;Adobe Illustrator 파일인 .AI 를 읽어들이기 위해 검색을 해봤지만 맘에 쏙드는 뷰어가 없었던차.&lt;/p&gt;&lt;p&gt;몇일이 지난 오늘, 우연하게 눈에 뜨는 항목들이 있었다.&lt;/p&gt;&lt;p&gt;XnView + Ghostscript 를 사용하면 볼 수 있다는 게다!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://sourceforge.net/projects/ghostscript/files/latest/download&quot;&gt;http://sourceforge.net/projects/ghostscript/files/latest/download&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;이제 인터넷에서 획득한 화투패 이미지를 마음대로 사용할 수 있겠구나!!&lt;/p&gt;&lt;p&gt;&lt;p&gt;얼씨구나 좋구나~~&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="AI"/>
            
   </entry>
   <entry>
      <title>시간 동기화</title>
      <id>http://moongtaeng.net/xe/39390</id>
      <published>2012-02-14T16:28:13+09:00</published>
      <updated>2012-02-14T18:58:43+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39390"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39390#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;아이폰 시간이 약간 메롱한것같아서 업무용PC 시간을 동기화 했다.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/390/039/7819d8be0604b6f3a2786ceb22af8cde.png&quot; alt=&quot;capture_20120214_161919_2.png&quot; class=&quot;iePngFix&quot; width=&quot;291&quot; height=&quot;157&quot; style=&quot;&quot; /&gt;&amp;nbsp;
&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;이보다 더 정확할 순 없겠지!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;한국표준과학연구원 사이트에서는 아주 예전(기억은 안나지만, 꽤 오래전)부터 동기화 툴을 제공했었다.&lt;/p&gt;&lt;p&gt;( &lt;a href=&quot;http://www.kriss.re.kr/&quot;&gt;http://www.kriss.re.kr&lt;/a&gt; )&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;동기화가 자꾸 실패하길래... 느낌상 &quot;관리자 권한&quot; ???&lt;/p&gt;&lt;p&gt;-_- 역시나..&lt;/p&gt;&lt;p&gt;XP 시절에서는 겪지 못한 불편함( 혹은 편리함) 등을 느껴버렸다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;어쨌든 PC 및 아이폰 시간 동기화 완료!!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="시간동기화"/>
            <category term="KRISS"/>
            <category term="한국표준과학연구원"/>
            
   </entry>
   <entry>
      <title>xp로 돌아가고파</title>
      <id>http://moongtaeng.net/xe/39383</id>
      <published>2012-02-06T16:25:21+09:00</published>
      <updated>2012-02-06T16:25:21+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39383"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39383#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;이런저런 사유로 회사에서는 아직까지도 VS2003을 사용하고 있다.&lt;/p&gt;&lt;p&gt;또한 OS로 windows 7으로 올려버리기까지 해버렸다. ( 게다가 64bit )&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;문제점이 생겨버렸다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;MS에서 철저하게 버려진 비운의 개발툴. VS2003.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;windows7 따위에서 참 거시기하게 동작한다.&lt;/p&gt;&lt;p&gt;OS 탓을 해야하나 개발툴 탓을 해야하나.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;나 다시 XP로 돌아가고파.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;windows7 예쁘다고는 하지만,&lt;/p&gt;&lt;p&gt;화면좁다고 듀얼모니터까지 쓰는 마당에 무슨 예쁜 UI를 누려보겠다고.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;어차피 개발툴로 화면 다 채울꺼면서. ( 혹은 크롬 -_- )&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;XP여 나에게 오라~~~~~&lt;/p&gt;&lt;p&gt;제발~&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="windows 7"/>
            <category term="xp"/>
            <category term="vs2003"/>
            
   </entry>
   <entry>
      <title>이사준비 그리고 하나은행 공인 인증서</title>
      <id>http://moongtaeng.net/xe/39365</id>
      <published>2012-01-10T16:08:16+09:00</published>
      <updated>2012-01-10T16:08:16+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39365"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39365#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;챕터 1.&lt;/p&gt;&lt;p&gt;곧 이사를 하게된다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;큰 돈을 한번에 이체해야하기에 이체금 한도를 조절하기 위해 하나은행에 전화를 해봤더니, 통장들고 직접 오란다.&lt;/p&gt;&lt;p&gt;( 다른 은행도 마찬가지라 생각이 든다. )&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;경기도 촌구석에 쳐박혀 있는 회사에서 하나은행까지 꽤 멀다.&lt;/p&gt;&lt;p&gt;귀찮다.&lt;/p&gt;&lt;p&gt;은행을 바꿔야 겠다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;챕터 2.&lt;/p&gt;&lt;p&gt;언제부터였는지 하나은행 공인인증서 로그인이 참 메롱이였다.&lt;/p&gt;&lt;p&gt;뭐.. 얘네들이 개발한건 아니겠지만서도, 매번 로그인 할때마다 참으로 귀찮게 하더군.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;그래서. 거래은행을 변경하련다.&lt;/p&gt;&lt;p&gt;그 첫단계 작업으로 회사 옆에 위치한 우리은행으로 달려가 계좌를 텄다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;챕터 3.&lt;/p&gt;&lt;p&gt;우리은행 공인인증서 로그인.&amp;nbsp;&lt;/p&gt;&lt;p&gt;별것도 아닌데, 하나은행으로인해 너무 고생을 했는지 고맙움을 느끼고있을 정도다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div id=&quot;-chrome-auto-translate-plugin-dialog&quot; style=&quot;opacity: 1 !important; background-image: initial !important; background-attachment: initial !important; background-origin: initial !important; background-clip: initial !important; background-color: transparent !important; padding-top: 0px !important; padding-right: 0px !important; padding-bottom: 0px !important; padding-left: 0px !important; margin-top: 0px !important; margin-right: 0px !important; margin-bottom: 0px !important; margin-left: 0px !important; position: absolute !important; top: 0px; left: 0px; overflow-x: visible !important; overflow-y: visible !important; z-index: 999999 !important; text-align: left !important; display: none; background-position: initial initial !important; background-repeat: initial initial !important; &quot;&gt;&lt;div style=&quot;max-width: 300px !important;color: #fafafa !important;opacity: 0.8 !important;border-color: #000000 !important;border-width: 0px !important;-webkit-border-radius: 10px !important;background-color: #363636 !important;font-size: 16px !important;padding: 8px !important;overflow: visible !important;background-image: -webkit-gradient(linear, left top, right bottom, color-stop(0%, #000), color-stop(50%, #363636), color-stop(100%, #000));z-index: 999999 !important;text-align: left  !important;&quot;&gt;&lt;div class=&quot;translate&quot;&gt;&lt;/div&gt;&lt;div class=&quot;additional&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;img src=&quot;http://www.google.com/uds/css/small-logo.png&quot; onclick=&quot;document.location.href=&apos;http://translate.google.com/&apos;;&quot; style=&quot;position: absolute !important; z-index: -1 !important; right: 1px !important; top: -20px !important; cursor: pointer !important;-webkit-border-radius: 20px; background-color: rgba(200, 200, 200, 0.3) !important; padding: 3px 5px 0 !important; margin: 0 !important;&quot;/&gt;&lt;/div&gt;&lt;/div&gt;</content>
                  <category term="이사"/>
            <category term="하나은행"/>
            <category term="우리은행"/>
            <category term="공인인증서"/>
            
   </entry>
   <entry>
      <title>원더키디</title>
      <id>http://moongtaeng.net/xe/39356</id>
      <published>2012-01-06T16:37:47+09:00</published>
      <updated>2012-01-09T16:55:26+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39356"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39356#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;엇! 잘못알고있었다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;원더키디는 2012년이 아니라 2020년이다!!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;아직 8년이나 남았구나.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div id=&quot;-chrome-auto-translate-plugin-dialog&quot; style=&quot;opacity: 1 !important; background-image: initial !important; background-attachment: initial !important; background-origin: initial !important; background-clip: initial !important; background-color: transparent !important; padding-top: 0px !important; padding-right: 0px !important; padding-bottom: 0px !important; padding-left: 0px !important; margin-top: 0px !important; margin-right: 0px !important; margin-bottom: 0px !important; margin-left: 0px !important; position: absolute !important; top: 0px; left: 0px; overflow-x: visible !important; overflow-y: visible !important; z-index: 999999 !important; text-align: left !important; display: none; &quot;&gt;&lt;div style=&quot;max-width: 300px !important;color: #fafafa !important;opacity: 0.8 !important;border-color: #000000 !important;border-width: 0px !important;-webkit-border-radius: 10px !important;background-color: #363636 !important;font-size: 16px !important;padding: 8px !important;overflow: visible !important;background-image: -webkit-gradient(linear, left top, right bottom, color-stop(0%, #000), color-stop(50%, #363636), color-stop(100%, #000));z-index: 999999 !important;text-align: left  !important;&quot;&gt;&lt;div class=&quot;translate&quot;&gt;&lt;/div&gt;&lt;div class=&quot;additional&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;img src=&quot;http://www.google.com/uds/css/small-logo.png&quot; alt=&quot;small-logo.png&quot; class=&quot;iePngFix&quot; style=&quot;position: absolute !important; z-index: -1 !important; right: 1px !important; top: -20px !important; cursor: pointer !important;-webkit-border-radius: 20px; background-color: rgba(200, 200, 200, 0.3) !important; padding: 3px 5px 0 !important; margin: 0 !important;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>사전만들기 놀이.</title>
      <id>http://moongtaeng.net/xe/39339</id>
      <published>2012-01-04T11:18:56+09:00</published>
      <updated>2012-01-04T11:24:10+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39339"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39339#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;사전파일 하나 만든답시고 펼쳐놨었는데, 그 노가다를 기록한다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;큰 단계를 적어보자면.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;1. 웹페이지를 긁어온다. (정말 그지같이 오래 걸린다.)&lt;/p&gt;&lt;p&gt;2. StarDict Editor 를 돌려 사전 파일을 만든다.&lt;/p&gt;&lt;p&gt;3. .dict. .idx .inf 를 tar로 묶고, bz2로 압축한다.&lt;/p&gt;&lt;p&gt;4. GuruDic 이나 WeDict Pro 에 넣고 사용한다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;좀더 세부적인 사항이 중간중간에 끼게 되는데,&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;긁어온 텍스트 파일을 UTF-8로 유지한다.&amp;nbsp;&lt;/p&gt;&lt;p&gt;html 형식을 사용할 예정이므로 &amp;lt;xxx&amp;gt; &amp;nbsp;를 [xxx] 로 변경해준다. (html 문법 제외)&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;이때 사용하는 툴은 EmEditor 가 좋다고들 한다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;21만 페이지 클리핑 하는동안 IP 차단하지 않은 N사에게 감사할따름.&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="사전"/>
            <category term="GuruDic"/>
            <category term="WeDict Pro"/>
            <category term="일한사전"/>
            
   </entry>
   <entry>
      <title>이건 너무 빡시잖아!</title>
      <id>http://moongtaeng.net/xe/39330</id>
      <published>2011-12-30T09:55:37+09:00</published>
      <updated>2011-12-30T09:55:52+09:00</updated>
      <link rel="alternate" type="text/html" href="http://moongtaeng.net/xe/39330"/>
      <link rel="replies" type="text/html" href="http://moongtaeng.net/xe/39330#comment"/>
      <author>
         <name>뭉탱이</name>
                  <uri>http://moongtaeng.net/xe</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;br /&gt;&lt;p&gt;Lv 4 vs Lv 8&lt;/p&gt;&lt;p&gt;이런...&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/330/039/711825a9b5da1aad1d2ee6ddc9bdb80f.png&quot; alt=&quot;20111230093403.png&quot; class=&quot;iePngFix&quot; width=&quot;480&quot; height=&quot;272&quot; style=&quot;&quot; /&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;게다가&lt;/p&gt;&lt;p&gt;HP 가 좀 찼으리라 생각했었는데&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://moongtaeng.net/xe/files/attach/images/21178/330/039/8cf1207860a567c95cebf69a63bf2b42.png&quot; alt=&quot;20111230093515.png&quot; class=&quot;iePngFix&quot; width=&quot;480&quot; height=&quot;272&quot; style=&quot;&quot; /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;망했다.&lt;/p&gt;&lt;p&gt;이건 스치기만해도 죽을기세.&lt;/p&gt;&lt;p&gt;HP 78 vs HP 1766&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;한대도 안맞고 23대만 때리면 상대방은 뻗겠지만...&lt;/p&gt;&lt;p&gt;-_- 난 그런 게임신동이 아닐세.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;그리하야, 그냥 포기했다. 쿠하하하&lt;br /&gt;
&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="Dissidia"/>
            <category term="psp"/>
            
   </entry>
</feed> 

